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Generalist Gameplay Programmer

Remote, USA Full-time Posted 2025-11-03
R16 Interactive is a lean, high-caliber team building Tale’s Edge, a gritty action-adventure RPG set in a shared universe of dark, reimagined Grimm’s fairy tales. We’re part of the AA resurgence: grasping AAA polish while executing lean and in the open as an independent studio. We value hunger, bold ideas, and the grit it takes to make a game worth playing. The Role: We need a programmer who can move across gameplay systems without friction — tackling 3Cs, quest logic, combat tweaks, or UI polish with equal precision. Someone who loves challenges and collaborating with sharp-minded teams. Who thrives here: • Developers who enjoy variety and iterate rapidly. • Problem-solvers who can translate broad goals into concrete tasks without micromanagement. • Rational optimists — excited by potential, grounded in execution. Responsibilities: • Implement and iterate on gameplay systems in Unreal (Blueprint & C++). • Contribute to features across disciplines — from AI behaviors to quest/dialogue systems – willing and able to wear multiple hats. • Debug and optimize systems for performance and scalability. Requirements: • Proven credits on at least one shipped PC/console title. • Expert Unreal Engine skills (Blueprint & C++). • Strong grasp of gameplay systems architecture. Additional Details • Location: Remote (Anywhere) • Job Type: Contract • Experience: Senior (5+ years) • Compensation: Competitive within global market bands Apply tot his job Apply To this Job

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